For more information check out the documentation.Īs of January 1st 2017, ReShade is open sourced under the terms and conditions of the BSD 3-clause license! You can help development with your own contributions via the official GitHub repository. ReShade 5.0 introduced a powerful add-on API that makes it possible to write add-ons for both ReShade and the games it is used with. Write your shaders just once, they'll work everywhere, regardless of your target being Direct3D or OpenGL: ReShade takes care of compiling them to the right shader model and language (HLSL, GLSL or SPIR-V). The syntax is based on HLSL, adding useful features designed for developing post-processing effects: Define and use textures right from the shader code, render to them, change renderstates, retrieve color and depth data, request custom values like timers or key states. ReShade features its very own shading language and compiler, called ReShade FX. (not fully supported yet) After testing we discovered the AI diving into pit lane issue is unavoidable. The circuit is used in National level competi 593 GTE 593 GTE Skins collection. (AI limitations in rF2 - not their ability, but what you can do on a short track) There is only one pit lane. NET Framework 4.6.2 or higher installed is required. The Circuito de Velocidade Vasco Sameiro (also known as Circuit of Braga) is a racing circuit located 6 km (3.7 mi) north of Braga, Portugal at Palmeira.It was constructed in 1990 around the local aerodrome. ReShade supports all of Direct3D 9, Direct3D 10, Direct3D 11, Direct3D 12, OpenGL and Vulkan.Ī computer with Windows 7 SP1, 8.1, 10 or 11 and.
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